Tribes of Earth - Crescentian Brotherbound Hmg Specialist
figure:
There are a number of ways you can fight with the Tribes
of Earth, Although their forces are small compared to those
of the Mega-corporations, they live in a world of constant
strife and often fight against each other, Tribe against
Tribe. In addition to this the Mega-corporations are known
to use them as mercenaries. When playing one of the 5 Mega-corporations
you may spend up to one third of your points of units from
the Tribes of Earth. The Brotherhood and the Dark Legion
do not use Tribal mercenaries.
There are also rare occasions when such mercenary groups
have rebelled against the corporation that hired them and
gone rogue. These rogue armies tend to be small forces fighting
gorilla campaigns from remote regions of the inhabited worlds.
Such armies must consist of units from the same Tribe.
THE CRESCENTIANS: Most of the Tribes are driven by a strict
adherence to ancient religious beliefs. The Crescentians
follow a tenet derived from the teachings of Islam, though
the wisdom and beauty of the faith has given way to violent
Jihad.
The Brotherbound form the main body of the Crescentian
army, they are unfailingly loyal and fearsome in battle.
Squad: Up to one HMG Specialist per squad.
Equipment: HMG
Specail Abilities: None.
Special Rules: None.
These miniatures are made from pewter and do not contain
any lead.
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