Tribes of Earth - Crescentian Martyr figure:
There are a number of ways you can fight with the Tribes
of Earth, Although their forces are small compared to those
of the Mega-corporations, they live in a world of constant
strife and often fight against each other, Tribe against
Tribe. In addition to this the Mega-corporations are known
to use them as mercenaries. When playing one of the 5 Mega-corporations
you may spend up to one third of your points of units from
the Tribes of Earth. The Brotherhood and the Dark Legion
do not use Tribal mercenaries.
There are also rare occasions when such mercenary groups
have rebelled against the corporation that hired them and
gone rogue. These rogue armies tend to be small forces fighting
gorilla campaigns from remote regions of the inhabited worlds.
Such armies must consist of units from the same Tribe.
THE CRESCENTIANS: Most of the Tribes are driven by a strict
adherence to ancient religious beliefs. The Crescentians
follow a tenet derived from the teachings of Islam, though
the wisdom and beauty of the faith has given way to violent
Jihad.
Martyrs are those warriors that have lost everything they
ever cared about. All that remains to them is their loyalty
to the Tribe for whom they will gladly give their lives.
Squad: 4 - 8 Martyrs.
Equipment: Explosives, Pistol.
Specail Abilities: Immune to Fear, High Morale +4, Camouflage.
Special Rules: Martyrs go into battle
with high explosives strapped to their bodies. By spending
an Action they attempt to detonate the explosives thus sacrificing
their lives for the greater glory of the Tribe. See the
Explosives Special Rules for details on detonating the explosives.
Martyrs are also equipped with a grappling hook launcher,
which allows them to climb twice the normat distance for
each Action spent climbing.
These miniatures are made from pewter and do not contain
any lead.
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